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node_modules/es6-object-assign/README.md
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[](https://www.npmjs.org/package/es6-object-assign)
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[](https://www.npmjs.org/package/es6-object-assign)
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# ES6 Object.assign()
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ECMAScript 2015 (ES2015/ES6) [Object.assign()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign) polyfill and [ponyfill](https://ponyfill.com) for ECMAScript 5 environments.
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The main definition of this package has been copied from the polyfill defined in the [Mozilla Developer Network](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign).
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## Installation
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### NPM
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```bash
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npm install es6-object-assign
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```
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### Manual download and import
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The package is also available as a UMD module (compatible with AMD, CommonJS and exposing a global variable `ObjectAssign`) in `dist/object-assign.js` and `dist/object-assign.min.js` (833 bytes minified and gzipped).
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The versions with automatic polyfilling are `dist/object-assign-auto.js` and `dist/object-assign-auto.min.js`.
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## Usage
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**CommonJS**:
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```javascript
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// Polyfill, modifying the global Object
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require('es6-object-assign').polyfill();
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var obj = Object.assign({}, { foo: 'bar' });
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// Same version with automatic polyfilling
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require('es6-object-assign/auto');
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var obj = Object.assign({}, { foo: 'bar' });
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// Or ponyfill, using a reference to the function without modifying globals
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var assign = require('es6-object-assign').assign;
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var obj = assign({}, { foo: 'bar' });
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```
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**Globals**:
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Manual polyfill:
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```html
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<script src="<your-libs-directory>/object-assign.min.js"></script>
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<script>
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// Polyfill, modifying the global Object
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window.ObjectAssign.polyfill();
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var obj = Object.assign({}, { foo: 'bar' });
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</script>
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```
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Automatic polyfill:
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```html
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<script src="<your-libs-directory>/object-assign-auto.min.js"></script>
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<script>
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var obj = Object.assign({}, { foo: 'bar' });
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</script>
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```
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Ponyfill, without modifying globals:
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```html
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<script src="<your-libs-directory>/object-assign.min.js"></script>
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<script>
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var assign = window.ObjectAssign.assign;
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var obj = assign({}, { foo: 'bar' });
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</script>
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```
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## License
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The MIT License (MIT)
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Copyright (c) 2017 Rubén Norte
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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